Instructional activities are tasks that engage students in the learning experience. Regardless of if the activity is a lecture, a quiz, a competition, a discussion, or a group presentation – all activities must be designed with care and intentional strategy. But how do we define “good” design strategy?
To begin, educational scholar John Biggs emphasizes the importance of a design process in which learning outcomes are defined before learning materials are selected. As a result of this process, activities and materials are focused to engage students in ways that best support specific, pre-determined outcomes. Assessments are then directly ‘aligned’ to measure them. This emphasis on alignment is also referred to as “backwards design” (Biggs, Tang, & Kennedy, 2022, p. 5).
The field of teaching and learning offers an extensive toolkit of strategies and activities to support intentional alignment throughout our courses. Below, you will find some of the major strategies and ideas around designing instructional activities.
Whereas passive learning seeks to transfer information directly to students (often via a lecture or a reading list), the principles of active learning suggest that students better develop skills by engaging directly in an activity themselves. The activity then creates an engaging opportunity to develop higher order thinking skills by requiring students to solve a problem through process application or information recollection. As educational scholar Terry Doyle puts it, “the one who does the work does the learning” (Doyle, 2008). If you’re wondering if an activity you offer in class is “too passive,” ask yourself - “am I doing all the work?”
Classes that offer a wide variety of activities that can be accomplished in a wide variety of ways are more likely to reach a wide variety of learners. This principle, often referred to as Universal Design Learning (UDL), suggests that strong, accessible activities:
In an ideal learning environment students arrive at assessments (tests, presentations, papers, etc.) with a high degree of familiarity with both the content they are addressing, as well as the medium in which they are addressing it. In other words, when they arrive at a graded activity meant to measure their learning for significant point value, they should not be completing any aspect of that task for the first time. Following that logic, powerful instructional activities support the students in their preparation for such assessments by allowing them to practice both the content and how they will apply it in a low stake's environment (i.e., corresponding with a smaller percentage of their grade).
Educational psychologist David Kolb (1984) introduced a framework that captured the ideal learning cycle as one that allows for a constant cycle of experimentation, reflection, and re-application. In other words, powerful learning occurs when students are able to experience new information, apply it, reflect on their experience through feedback and personal reflection, and then try the application again using what they have learned. Their learning process, therefore, is benefited by as many opportunities to execute this cycle as possible. Well-designed instructional activities create this “loop” of learning and allow for as instructor feedback opportunities as possible to maximize reflection – and in doing so, learning (Kolb, 1984).
Finally, strong instructional activities consistently communicate what students are expected to achieve. While seemingly simple in theory, the introduction of mastery bias (the skewed way in which we view the challenge level of difficult concepts we ourselves have already mastered), causes instructors to frequently ‘under-explain’ instructional activities. To address this, resources like TILT’s Checklist for Designing Transparent Assignments can be applied to most instructional activities. According to TILT, we should outline most student-facing instructions beginning with a simple “Purpose, Task, and Criteria” structure. While the exact way in which you go about ensuring transparency may differ, consideration can result in cultivated trust, reduced frustration, and higher outcomes for your students (TILT, 2009-2023).
Biggs, J. B., Tang, C. S., & Kennedy, G. (2022). Teaching for quality learning at university (5th ed., Chapter 1). Open University Press. Available in the CTSE Library
CAST (2018). Universal Design for Learning Guidelines version 2.2. Retrieved from http://udlguidelines.cast.org
Doyle, T. (2008). Helping students learn in a learner-centered environment: A guide to facilitating learning in higher education. Stylus Publishing.
Kolb, D. A. (1984). Experiential learning: Experience as the source of learning and development (Vol. 1). Englewood Cliffs, NJ: Prentice-Hall.
Winkelmes, M. A. (2009). Checklist for designing transparent assignments [PDF]. TILT Higher Ed. https://bdl2jezatgadvbda.public.blob.vercelstorage.com/pdf/Checklist%20for%20Designing%20Transparent%20Assignments-rarHUjD2KFfDtncV5mie3uBuD7PMwp.pdf